![]() This is a title I've carried the torch for over the years, via its CD version, an abandonware copy I turned to because it fixed a major bug and this most recent release from Night Dive Studio, who did a stellar job negotiating the rights to publish both this and the original 1994 title. SHODAN is a terrifying but oddly reassuring companion throughout the game and a large part of what has made it so iconic. You can be fighting off Machine Mothers while trying to dodge security cameras, and SHODAN will still be pushing you to continue on while simultaneously telling you that you're an "insect" and that you can't comprehend what she's doing. Everything from Terri Brosius' masterful performance to the worst-kept secret (and simultaneous best surprise) in the game oozes villainous appeal. SS2 is a game that definitely doesn't hold your hand, but rewards exploration and experimentation.Īnd that's not even getting into the original queen bee herself, SHODAN. I then found myself low on ammo and medicine while trying to sprint through the Body of the Many as a horde of grotesque abominations chased me. I couldn't even finish the game the first time I played it, as I crafted a build that was way too reliant on tech skills. on dangerous monkeys in a gym that were firing off bolts of energy in my direction. Crafting a crystal sword and using it to great effect. Failing to catch an escape pod and walking back through a hallway, only to have to retreat and start firing madly with a shotgun when a horde of techno-zombies appeared in front of me. Seeing my health whittled down to nothing and taking potshots at robots in a desperate attempt to stay alive. I have so many fond memories of this game. Everything from the interesting set-up (your four-year tour of duty is actually a class/skill selection process), the way the backstory is told through audio logs and final journals, the desolate and unnerving atmosphere and the variety of weapons/armor that could be found (and crafted) added up to a landmark experience. The game may seem a little dated and archaic now, but back then there was nothing like it. It is an action-RPG that takes everything great about horror games and applies it to the sci-fi/cyberpunk genre. ![]() Yet it remains one of my favorite games of all time, and one I've returned to many times over the years. It makes the very act of walking down a hallway an unnerving, terrifying experience. SS2 is a game that is absolutely dripping in atmosphere and dread. It wasn't long until I was reloading a save, practically wetting myself in terror as my character stood outside a cargo bay, listening to ambient chatter from robots that busted out of containers and were trying to hunt me down, and getting insta-sniped by a turret when I rounded the corner. Thinking it could be a fun little title, I took it home expecting to be entertained. It was there that I ran across an unassuming box, stamped with an "EA Classics" banner (which I still own) that had what appeared to be a sinister-looking woman hovering over a ship in deep space. I had just received some spending money at Christmas, and decided to go to a local game store to pick up something to play. I was 12 years old when I first played System Shock 2. I can feel your fear as you tread the endless expanse of my mind." "You travel within the glory of my memories, insect.
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